ロイ デボプリオ ROY Debopriyo
縮娩
縮圄
- 毅輝親朕 - 寄僥
- Speaking and Writing 2, 3; Information Design; Writing in the Workplace, Writing and Design for E-learning, Writing and Design with LEGO
- 毅輝親朕 - 寄僥垪
- Documentation for Technical ProceduresTechnical Writing for Software EngineeringMultinational Business Communication
冩梢
- 冩梢蛍勸
-
冱Z僥
恬撹デザイン議デザイン侘撹テスト鞭Yの嗤喘來室g議軆皀ΕД嶇犹プ喘によるy議蛍裂オンラインf{と{才デザイン
- 待s
- 1999定4埖 インド、ニュ`デリ` デリ`Ug寄僥にてUg俐平催 2001定8埖 アメリカ、ロサンゼルス ルイジアナ巒羨寄僥にてコミュニケ`ション僥俐平催 2005定8埖 アメリカ、ニュ`ヨ`ク レンセラ`垢親寄僥にて鴬平催 2004定4埖-2005定3埖 アメリカ、ニュ`ヨ`ク ハ`トウィック寄僥にて彈縮娩 2005定8埖-2007定4埖 アメリカ、テキサス 臼テキサス室g寄僥で彈縮娩 2007定4埖-2008定3埖 木鴬氏嗄老寄愈_木鴬氏忽縞嚔赤-和墮|郊利 彈縮娩 2008定4埖-F壓 木鴬氏嗄老寄愈_木鴬氏忽縞嚔赤-和墮|郊利貧彈縮娩 2010定4埖-F壓 テクニカルコミュニケ`ション冩梢片 片L
- F壓の冩梢n}
- 3D Printing and Information Design for In-class Additive Manufacturing Processes: A Computer Assisted Language Teaching Perspective using Technical Communication
- 冩梢坪否キ`ワ`ド
- Procedural DesignUsability TestingIllustrations DesignInformation and Document Design
- 侭奉僥氏
- IEEE, ACM, HCD-Net
パ`ソナルデ`タ
- 箸龍
- 蛍裂B、哂U云のi、チェスと啌鮫ap
- 徨工r旗の
- 徨工r旗や富定r旗は、啌鮫はどうやって恬られるのか、只鮫はどのようにデザインされるのかd龍がありました。暴はどんなrも、繁?はどのように、っていくのか岑りたいと深えました。
- これからの朕
- 僥伏に、デザインのためのインタ`フェイスやイラストレ`ションの`いを僥んでもらいつつ、親僥と室gの^殻における哂Zを縮えていきたいと房います。
- 恙嘔の
- 仝採かを駅勣とするとき、畠嚴帑があなたがそれを誼らるようf薦してくれる々パウロ?コエ`リョ
- 柎i
- デ`ル?カ`ネギ`广恬〆繁を咾す〇- 云にされている、60定參貧にわたってg^されたgなアドバイスは、方謹くの广兆繁をビジネスおよびパ`ソナルな中において撹孔にГました。 Sugata Bose "A Hundred Horizons: The Indian Ocean in the Age of Global Empire" インド剴仇囃の仇屓僥と、それがアメリカにとってどのような吭龍を隔つかにvする殆這らしい广恬です。 ト`マス?フリ`ドマン广 〆ベイル`トからエルサレムへNYタイムズ宀の嶄|鷂罅察1989定業畠致pノンフィクション何T鞭p恬です。この嶄|にvする@議なベストセラ`は、F壓においてもきわめて樗であり、深えさせられる广恬です。
- 僥伏へのメッセ`ジ
- 1.僥何伏に匯冱済伏伏試をSしみ、嗔_をつくろう、晩云と弊順についてZり、忽H議に房深しよう、醐仟議に勸をレげ、巓譴糧法の廁けになろう。 2.寄僥垪伏に匯冱栽隼悗蠅靴笋鬚掘△修譴召譴侶嶢阿盃雋力鯢呂掘〓なる房深もしてみてください。
麼な冩梢
- Technical Writing and Information Design with 3D Printing and LEGO
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Research Focus:
My research projects are focused on designing task-based language learning (TBLL) tools for technical writing in educational settings, especially in an EFL context. These projects emphasize on the design of assessment tools for computer science majors in technical and business writing courses. Besides, I am also focusing on the use of graphic organizers for comprehending complex procedural text in computer science context. My research focuses on understanding procedural information design and technical writing genres in the context of usability testing methods.
Current Kakenhi Research:
This 3D Printing and Digital Storytelling (DST) research is a 3-year project on designing undergraduate and graduate courses during which students will design and 3D print tiny amulets (omamuri) and mascots (yurakyura) for key chains, bags, shoes, mobile phones, car and sport accessories etc; and script, video-record and deliver persuasive English sales presentations about their 3D printed products for web-based archiving, sales and distribution. We will use 3D printing of amulets and DST to connect students to the new wave of open-source and "do-it-yourself" product design, creation and presentation. 3D printing represents the 3rd industrial revolution in manufacturing while DST is widely used for university-based technology courses. These additive manufacturing based projects will promote enterpreneurship, active task-based language learning, develop project management skills and English technical writing and information design expertise. These projects will promote active language learning situations to meet the educational needs of computer science students as follows:- |TAB|
- establishment of a collaborative 3D printing and DST English context in a micro-factory scenario, |TAB|
- promotion of technical writing and oral presentation skills in English to develop international skills, |TAB|
- group workflow activities for integrating writing, critical thinking and active learning (Bean, 2011), |TAB|
- developing a production workflow for 3D printing (Horvath, 2014) and DST requirements, |TAB|
- incremental sequencing of tasks and/or skills (instructional and document design), and |TAB|
- fostering student individual and group responsibility in their learning. |TAB|
- encouraging project management skills with hands-on in-class additive manufacturing.
Details of Research:
My current research will see work on digital humanities as an interdisciplinary field of research that helps us better understand, explore and use technologies with an aim to shed new light on humanities research. My work in task-based language teaching (TBLT) and technical communication for physical procedures support the teaching and research at the intersection of the disciplines in computing and humanities. My research in technical communication and design bring a different perspective to my teaching of writing in collaborative learning environments. The state-of-the art research environment at the Univ. of Aizu makes it possible for me to teach in a technical environment and combine the social aspects of technology in a multi-disciplinary context. In line with my Kakenhi research grant, my current research will see the use of technologies such as CAD Design, 3D printing and 3D scanning to make students participate in in-class collaborative additive manufacturing processes for English learning in a flipped classroom model. My experiments involve student groups for online collaboration leading to the development of concept maps, prototyping and design of daily-life objects, structural, functional and usability analysis, and communicate about the research through different qualitative and quantitative instruments and technical presentations. My research on TBLT will help me develop writing courses on topics of information design, LEGO prototyping, and design for the World Wide Web and eLearning. The future plan on the innovative 3D printing course is expected to implement a workflow of team-oriented in-class production of tiny amulets and mascots for computer science students. In an English language classroom, this will result in narrative digital storytelling (DST) documentaries of 3D-designed and printed products. Currently, a 3D printing-design laboratory is being set up and design procedures studied. Next, students will develop product design using CAD software, write about it extensively and 3D scan/print tiny amulets. Finally, DST will be implemented in elective courses. My research on rhetoric of digital procedural design will focus on the mechanism how humans interact with different artifacts and how such interaction shapes and modifies both digital and human identity.